Neal Baker, Earlham College, Shawn McCann and I will be presenting on 21st century fluencies and gaming at ACRL 2009 in Seattle. Some of our panel session will build on our WILU 2008 presentation, but exploring the link with the AAC&U’s LEAP campaign and the ACRL Standards for Proficiencies for Instruction Librarians and Coordinators will be new and uncharted territory (hope we don’t get lost!)
Archive for the ‘conferences’ Category
ACRL 2009 Feel the Buzz Presentation
November 4, 2008McMaster to host WILU 2010
November 4, 2008We have just received the good news that McMaster University Library will host WILU 2010.
WILU is Canada’s most important conference on library teaching and learning. I will be co-chairing with my colleague Jeannie An.
We’re really excited to have this opportunity, and I will post updates as we select our theme and move ahead with the conference planning.
EDUCAUSE 2008
November 2, 2008I’m back from attending my first EDUCAUSE conference in sunny Orlando. It was a great experience and an interesting conference, although I’m not sure someone like me fits neatly into the 4 tracks (Leadership, IT, Libraries, Teaching and Learning). I don’t think I had a big “aha!” moment either, but did come away with a bunch of ideas, some renewed connections and some stuff to find out more about, which is what you hope to get out of any conference, right? Some session recordings, including an amazing lecture by V.S. Ramachandran about the human brain, are available here.
Ideas and cool stuff
I saw a neat demo by MIT on their mobile applications for PDAs; apparently, all the code is available for sharing.
Some other noteworthy sessions I attended were:
Engaging the YouTube Generation
This session featured presenters from different institutions who provided some interesting ideas about video projects and contests. UPenn has a yearly “mashup” contest for videos of different lengths (e.g. 1 minute, 3 minutes) which began 2 years ago. They have a digital media lab available and support in the learning commons, which they feel is key to the success and growth of the project, and have also created resources to help faculty assess video projects. Dartmouth’s Jones Media Center also has resources to help faculty think about why they might want to create video assignments, how they might assess them and examples of past project assignments.
Learning Space Design
Univ. of Minnesota used design thinking to create some cool learning spaces. Neat features were plasma screens and table microphones students can use when presenting their group work to each other in the classroom. The prof. can then “push” what the students have displayed to everyone’s screens. Research questions that have been investigated using this model classroom include faculty and student attitudes and expectations. See http://www.classroom.umn.edu
Crit Stuart from Georgia Tech talked about using an ARL Tool Kit on designing learning spaces. The toolkit contains were a bunch of great strategies for gathering feedback and generating ideas wen designing learning spaces.
Course designed like a video game
The take away from this session was that we need to be intentional about introducing gaming elements into our course design. Suggestions include:
- bonus points, points not percentage
- letting students work steadily or in bursts (think of this as “digital time”)
- allowing students to select several different paths to get through the course
- using a variety of assessments, some of them like games (e.g. a “scorecard”: give students a scorecard to rate different web sites)
- using multimedia: makes use of public video and other multimedia; tries to use existing material as possible so that she can focus on other aspects of the course; TED Conference as a source for video?
- timely feedback
- peer “pressure”/peer feedback and assessment; student work accessible to all in open repositories; also puts in place collaborative/peer learning; students can take on the role of novice, expert and coach (I’m not how this would work work if students are not at the same place in the curriculum and if learning is scaffolded
Stuff to find out more about
- The ALA Techsource Gaming, Learning, and Libraries Symposium, happening right now if Chicago (wish I’d heard about that one a little sooner, but it’s definitely something to watch for next year)
- EDUCAUSE Learning Initiative has a ton of resources I need to spend some time looking at; sounds like their conference would be a good idea, too. They are currently compiling a list of Top T&L Challenges for 2009, and 21st century literacies/fluencies is on it
- IBM data visualization tool: Many Eyes (freely avail. from their site?)
- digital storytelling
STLHE 28th Annual Conference
June 24, 2008I just got back from the Society for Teaching and Learning in Higher Education (STHLE) 28th Annual Conference in Windsor. The conference is primarily for educational/faculty developers, but there was a host of faculty and educational technologists in attendance as well, and a few librarians. (I think I met four in total, although there may have been more.) This was a great conference: faculty developers are an awesome crowd to begin with, so it’s hard to go wrong when you’re spending time with them, but on top of that, the sessions were generally of high quality and it was well organized. I also met some faculty and ed. tech. people from McMaster that I had not had the opportunity to meet on campus, and to catch up with some colleagues from my previous institution.
Here are some notes from sessions of interest that I attended: David Kaufman (UBC) lead a session on Games and Simulations in Higher Education and talked about the Educational Games Central game repository . There are a number “shells” that one can take a modify for educational purposes; you simply request an institutional log-in and away you go. The games are even bilingual. Kaufman’s is trying to address the same questions we raised in our WILU 2008 presentation, namely, what makes games successful as learning tools, and how can we apply these lessons to our own educational contexts?
I attended several very good sesssions on TA development. A few notes of interest: University of Windsor has come up with a list of “attributes” for graduates that include information literacy, numeracy, problem-solving, and critical thinking, among others. These are all found in 21st century fluencies models and in the essential learning outcomes identified by the AACU for college and university graduates. This is the first Canadian university that I know of that has done this, and is really interesting. If you know of others, add a comment below!
One session I really enjoyed was about dealing with disruptive students. It was structured as a combination of experiential learning and discussion, and lead us to an understanding that disruptive behaviour is often caused by a lack of transparency on the part of the instructor about goals and objectives for the class/course, and a lack of dialogue between the instructor and the students. How much control is necessary for learning to take place, and who should be in control? I would love to recreate parts of the session here.
There were also lots of sessions on active learning, and I will list some of the ideas I got from those in another post, but the best session I attended was the plenary, which featured the CRLT Theatre Program at the University of Michigan. We saw two plays from this program: one on the first day of class, and the other about conflict in the classroom. I have to say I was a bit skeptical and thought that the whole thing might be a little bit hokey, but the plays were very powerful because they were well scripted, acted, and staged.
All in all, a conference well worth attending, and it provides a great opportunity to let people know that librarians are interested in scholarly teaching and learning and the Scholarship of Teaching and Learning (SoTL). (A group from McMaster actually lead a discussion on the difference between the two that was really interesting.)
Games and higher education: WILU 2008
May 23, 2008I recently attended WILU 2008 in Kelowna, BC. Krista Godfrey, Shawn McCann and I presented a session on “Transforming Information Literacy“. In the first part of the workshop, we talked about 21st century “fluencies” or skills, how these relate to information literacy, and whether or not we–and our students–have these skills. In the second part, we looked at games, simulations and virtual worlds, and World of Warcraft in particular, to see how they might help us develop 21st century skills. If we could do it again, I’d change some of our activities, and incorporate a case study. We received some positive feedback, but my impression was that, although participants found the topic interesting, it was not something that they felt was particularly relevant to their own environments *at the moment*. As one colleague said to me (quite sincerely), “It’s good to know that someone has the resources to investigate these kind of things.” Since our mission is to be the most innovative academic library in Canada, it’s a priority for us. Our time for discussion at the end was too short, so if you attended, I’d love to hear your feedback.
There was another group looking at games as a way to address information literacy: Jerremie Clyde and Chris Thomas from the University of Calgary are modifying (“modding”, I gather, is the correct term) a first-person shooter game called Benevolent Blue. I’ll be very interested to see the final product. I have to say kudos to them also for a very engaging presentation; no PowerPoint! (which we were also guilty of using, I regret to say).
I’ll be attending the Society for Teaching and Learning in Higher Education conference in Windsor, ON, in June, and of particular interest is the session on “Games and Simulations in Higher Education“.
The “big picture”
July 11, 2007Janine and I had an interesting discussion about how new librarians (and I definitely include myself in this group) could use coaching in how to get the most out of conference presentations. I have learned so much from Janine, and she has been so supportive of me, but most of all, I think what I take away from this relationship is how to try to see the “big picture”.